D&D for Grown-Ups: Dwimmermount
I am strongly considering using Dwimmermount for my planned open-table, episodic D&D for Grown-Ups megadungeon. It has wonderful depth, both in terms of levels (vast spaces to explore) and in terms of the way it integrates the history of the world into the dungeon itself and uses the history and secrets of the world to drive exploration. Alex Macris from Autarch games did a phenomenal job of taking James Maliszewski from Grognardia's sprawling vision and integrating it all together.
That said, I am a GM and like most GM's I still find myself wanting to tweak things, particularly around the setting... and herein lies a challenge, and perhaps the area where Dwimmermount's strength becomes its weakness. Dwimmermount is so (beautifully) integrated with James' particular world of Telluria that it is challenging to just pick the dungeon up and drop it into your own world (I gather that Alex Macris originally planned on converting Dwimmermount to his own campaign setting - which I incidentally LOVE - the Auran Empire, but in the end decided they were incompatible).
So I could just run Dwimmermount in Telluria as originally envisioned, or I could work out a way of placing it in the sort of setting I want and I am leaning in this direction... BUT, this is starting to move me away from the 'let's get playing quickly' angle I've decided to take. Has anyone out there tried adapting Dwimmermount to their own setting? Any success stories, warnings or tips?

Comments
Post a Comment