Dungeons & Dragons for Grown-Ups

I'm a grown-up now, but I miss my Dungeons & Dragons.    When I was first whisked away into worlds of fantasy adventures by First Quest (and that audio CD!) back in 1994 my friends and I had all the time in the world to put away our schoolbooks, grab our dice and venture off on fantastical adventures.



Now, in my 30s I have the itch to get back into gaming and I am particularly excited by the "Old School Renaissance", recapturing something of the feeling of opening that first box and those old scribbled maps and the covers of those dodgy 80s fantasy VHS cassettes which were always a bargain at the video hire shop (why did the movies never live up to the promise on the cover?).

However and juggling work and partners and babies it just seems too hard to get a band of stalwart heroes all together at the same time.  While this isn't an uncommon experience, there also seem to be lots of people out there fitting wonderful campaigns into grown-up life who have been gracious enough to share their experiences online, and I hope to use their wisdom to make D&D work for my own life-stage.  So one of my goals this year is to figure out how to set up and run a D&D campaign which is able to survive an adult-life.

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